All the other yokai in the game have similar elemental affinities which coincide with their actual mythical origins in real folktales. Going back to the example earlier with a kappa, since they live in water, they give you a water-based elemental attack. Your yokai spirits are represented by three virtual buttons on the right side of the screen, and tapping them allows you to do elemental based attacks for that yokai’s particular element. You have three slots to "equip" these spirits and bring them into battle with you. You avoid damage by swiping to counter attacks, and this reaction-based mechanic is a large part of the skill required to play the game.Īs you’re defeating yokai, you’ll eventually capture their spirits. Using your left thumb you move your character around, and once you’re in range of an enemy you’ll attack automatically. These levels are more or less a large arena area (with wildly varying background imagery and locations) where wave after wave of yokai spawn. The game itself is structured based on individual levels. In World of Demons you interact with these yokai in some interesting ways, and some … not so interesting ways which lean on somewhat expected freemium tropes. The whole world is unbelievably captivating to me, which has opened tons of doors for all sorts of yokai-based games, including but not at all limited to World of Demons. For instance, in the case of kappa, they really like cucumbers, and that has turned into a common theme surrounding many things to do with kappas.Īfter learning about all this, I fell down a massive Wikipedia rabbit hole of reading all about the yokai, with the main page serving as a great starting point, but each individual spirit or creature also seems to have an exhaustively detailed article. Since these yokai are so ancient, an unbelievable amount of additional detail has evolved surrounding each of them from countless stories and all eventually become "canon". A kappa’s most recognizable trait is the bowl of water that is a part of its head, which is the source of the kappa’s strength when it’s away from a lake or river. The yokai that might be the most recognizable to Americans is a kappa which is sort of a water goblin kind of thing that tries to pull unsuspecting people into the water. Basically (and this is a supremely high-level explainer) the yokai are a compilation of creatures from Japanese folktales, with many things that couldn’t really be explained at the time just becoming another yokai. Learning about the history of the yokai and the surrounding mythology was absolutely fascinating as a westerner who really doesn’t dabble in this sort of thing very often. In this case, the monsters players will be facing are all based on Japanese Yokai. In World of Demons you’re in, well, a world of demons believe it or not. During their presentation in Japan and in subsequent interviews, they repeatedly reiterated that not at any point while playing World of Demons do they want people to feel like they aren’t playing a Platinum action game- A lofty goal that I’m supremely curious how the hardcore gamers who typically follow Platinum titles are going to feel when it’s finally in their hands. The mission that DeNA and Platinum had was simple: Create the best possible action game on a touch device. Subscribe to the TouchArcade YouTube channel
0 Comments
Leave a Reply. |